
Info
This story is currently a work in progress and I don't have a set publishing schedule nor am I done writing so please excuse long gaps in posting.
CHARACTER INFO
NOLAN: he is the main character, he is 5’11, has cream coloured hair and blue eyes and is being forced to work for the main villain of the story his super power is teleportation
EVAN: he is the secondary main character he works for a hero agency named Ace. He is 6’6 has dark brown hair and light brown eyes he and Nolan are roommates. His powers are super strength and durability
ZEUS: Zeus is the main villain of the story he is 6’2 has long black hair and blue eyes. His power is stormkinesis.
POWER INFO
About 50% of the population has powers Powers are ranked on a scale of one to ten powers usually develop once a person hits puberty, but there is a chance that it could develop in their 20s or that they can be born with it
1-3 65%
4-5 20%
6-8 15%
9-10 5%
1 your powers are barely noticeable
2 your powers are noticeable, but barely useful
3 barely useful enough for self-defence and other things and may get you into a hero agency
4 slightly higher chance to get into a hero agency, but too powerful to get into police work
5 the most common amongst heroes and will almost definitely get you into a hero agency if you have the right skill set
6 decently, strong, hero, or villain
7 really strong or good heroes or villains
8 exceptionally strong, heroes, and villains
9 almost unrestricted
10 unrestricted (with some powers like durability there are still restrictions)
POWER RARITY
Common 60% of all powered individuals
Uncommon 30% of all powered individuals
Rare 9.9999% of all powered individuals
Extremely Rare 0.0001% of all powered individuals
Common: Super Strength, Increased durability, Healing, Geokinesis, Hydrokinesis, Aerokinesis, Super speed, Flight, Censorship,
Uncommon: Telekinesis, Animal control, Phasing, Technopathy, Telepathy, Toxikinesis, Tracking, Puppetry, Environmental adaptation, Magno-Telekinesis,
Rare: Cryokinesis, Shapeshifting, Pyrokinesis, Osteokinesis, Hallucikinesis, Hemokinesis, Force field generation, Plasmakinesis:
Extremely Rare: Manipulation, Stormkinesis, Umbrakinesis, Necromancy, Photokinesis, Power Mimicry, Adaptability, Teleportation, Phobokinesis,
POWER LIST
Super strength: extraordinarily strong individuals
Teleportation: people who can teleport they tend to have a very skilled knowledge of coordinates
Increased durability: they are able to take hits a lot better
Cryokinesis: the ability to manipulate the cold and ice
Shapeshifting: the ability to shape shift into one or more forms
Hypnosis: the ability control someone through speaking or song
Pyrokinesis: the ability to manipulate and control fire or hot temperatures
Telekinesis: the ability to control objects with your mind
Stormkinesis: the ability to control storms, and electricity
Healing: the ability to heal people or create healing items
Geokinesis: the manipulation and control of the Earth
Hydrokinesis: control and manipulation of water
Aerokinesis: control and manipulation of air
Animal control: Control of animals
Umbrakinesis: the control of shadows and darkness
Necromancy: the control of the dead
Photokinesis: the manipulation of light
Super speed: extraordinary speed
Phasing: the ability to phase through objects
Flight: the ability to fly
Power Mimicry: the ability to manipulate or copy another’s power
Technopathy: control of machines and technology
Telepathy: the ability to read minds
Osteokinesis: the control of bones
Adaptability: supernatural adaptation
Phobokinesis: the ability to control or amplify fear
Toxikinesis: the ability to create toxins and poisons
Hallucikinesis: the ability to create and manipulate hallucinations
Tracking: the ability to track people
Hemokinesis: the power to control blood
Puppetry: the ability to control dolls, and puppets
Censorship: you can censor things people say by either a random sound a controlled sound or just nothing
Force field generation: the power to make a force field
Environmental adaptation: the ability to adapt to an environment
Magno-Telekinesis: the ability to control magnets and magnetism
Plasmakinesis: the ability to control and create plasma