Name is awork in progress

Original Work
F/F
F/M
M/M
G
Name is awork in progress
Summary
A world with superpowers and heroes and villains
Note
Trigger warnings will be at the top of each chapter
All Chapters Forward

Info

This story is currently a work in progress and I don't have a set publishing schedule nor am I done writing so please excuse long gaps in posting.

 

CHARACTER INFO

 

NOLAN: he is the main character, he is 5’11, has cream coloured hair and blue eyes and is being forced to work for the main villain of the story his super power is teleportation 

 

EVAN: he is the secondary main character he works for a hero agency named Ace. He is 6’6 has dark brown hair and light brown eyes he and Nolan are roommates. His powers are super strength and durability 

 

ZEUS: Zeus is the main villain of the story he is 6’2 has long black hair and blue eyes. His power is stormkinesis.

 

POWER INFO

About 50% of the population has powers Powers are ranked on a scale of one to ten powers usually develop once a person hits puberty, but there is a chance that it could develop in their 20s or that they can be born with it 

1-3 65%

4-5 20%

6-8 15%

9-10 5%

1 your powers are barely noticeable 

2 your powers are noticeable, but barely useful 

3 barely useful enough for self-defence and other things and may get you into a hero agency 

4 slightly higher chance to get into a hero agency, but too powerful to get into police work 

5 the most common amongst heroes and will almost definitely get you into a hero agency if you have the right skill set 

6 decently, strong, hero, or villain

7 really strong or good heroes or villains 

8 exceptionally strong, heroes, and villains 

9 almost unrestricted 

10 unrestricted (with some powers like durability there are still restrictions)


POWER RARITY

Common 60% of all powered individuals

Uncommon 30% of all powered individuals

Rare 9.9999% of all powered individuals 

Extremely Rare 0.0001% of all powered individuals 

Common: Super Strength, Increased durability, Healing, Geokinesis, Hydrokinesis, Aerokinesis, Super speed, Flight, Censorship, 

Uncommon: Telekinesis, Animal control, Phasing, Technopathy, Telepathy, Toxikinesis, Tracking, Puppetry, Environmental adaptation, Magno-Telekinesis, 

Rare: Cryokinesis, Shapeshifting, Pyrokinesis, Osteokinesis, Hallucikinesis, Hemokinesis, Force field generation, Plasmakinesis:

Extremely Rare: Manipulation, Stormkinesis, Umbrakinesis, Necromancy, Photokinesis, Power Mimicry, Adaptability, Teleportation, Phobokinesis, 

POWER LIST

Super strength: extraordinarily strong individuals 

Teleportation: people who can teleport they tend to have a very skilled knowledge of coordinates 

Increased durability: they are able to take hits a lot better 

Cryokinesis: the ability to manipulate the cold and ice 

Shapeshifting: the ability to shape shift into one or more forms 

Hypnosis: the ability control someone through speaking or song

Pyrokinesis: the ability to manipulate and control fire or hot temperatures 

Telekinesis: the ability to control objects with your mind 

Stormkinesis: the ability to control storms, and electricity 

Healing: the ability to heal people or create healing items

Geokinesis: the manipulation and control of the Earth 

Hydrokinesis: control and manipulation of water 

Aerokinesis: control and manipulation of air 

Animal control: Control of animals 

Umbrakinesis: the control of shadows and darkness 

Necromancy: the control of the dead 

Photokinesis: the manipulation of light 

Super speed: extraordinary speed

Phasing: the ability to phase through objects 

Flight: the ability to fly

Power Mimicry: the ability to manipulate or copy another’s power 

Technopathy: control of machines and technology 

Telepathy: the ability to read minds 

Osteokinesis: the control of bones 

Adaptability: supernatural adaptation 

Phobokinesis: the ability to control or amplify fear 

Toxikinesis: the ability to create toxins and poisons

Hallucikinesis: the ability to create and manipulate hallucinations

Tracking: the ability to track people 

Hemokinesis: the power to control blood 

Puppetry: the ability to control dolls, and puppets

Censorship: you can censor things people say by either a random sound a controlled sound or just nothing 

Force field generation: the power to make a force field 

Environmental adaptation: the ability to adapt to an environment 

Magno-Telekinesis: the ability to control magnets and magnetism 

Plasmakinesis: the ability to control and create plasma 

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