
As Damian walk do the street, he breathes out in sadness. He has just been layer off of work because of a Karen, complaining about some made up thing he did. With this last pay check in hand he walk down the Main Street of his hometown. He was looking at the shops around him until he spotted a strange shop that seemed to pull him in. Without even realizing it, he had entered the shop. Before Damian, was a shrouded figure standing behind a the counter. On the counter and the shelf behind the figure are many potions. Instinctively he knew that, each one would infuses him with a variety of effects.
As he approached the counter the finger said to him “so you have come to my little shop, then? Come, come tell me your woes and I will make your dreams come true.” Damian hesitated. He felt as if he moved an inch closer, his life would never be the same. But as before, he moved forward as if his legs were not under his control. As he reached the counter. He asked the figure what this was all about. The figure replied with, “I have seen your life young Damian and I wish to help make it better.” But Damian, was not convinced. What is in it for you? He asked. The figure replied with, “Well internment of course!” Before Damian cold respond he said you may choose only five Bottles from my collection. They will determine your fate. Realizing he had no choice but to go along with the figure, he look at one of the bottles, as he did so a game like screen appeared and gave a description of the bottle. With this in mind he quickly choose eight of the Bottles. They were the:
[Essence of the Blank]:
By taking this essence, you gain but one benefit:
•Your potential becomes limitless. You can learn any discipline or skillset, even if you shouldn't be capable of it, without forgetting it and practice them into mastery, no matter how many you learn. Any abilities you have from other Essences will increase where possible and develop in ways beyond their initial purposes.
[Essence of ROB Insurance]:
By consuming this essence, you gain
The following boons:
•Any of your powers, skills, and abilities can never be drained, reduced, or otherwise limited in any form or fashion unless you will it so.
•You have complete control over all of your abilities and can dial the strength of anything you are capable of or turned off completely.
•No entity can double cross, betray, force their will, or otherwise try and cheat you in a contract, deal or empowerment like a CYOA or Jumpchain. Those that try implode to nothingness or some other punishment you might fancy. Nothing happens if you cheat them, however.
[Essence of Jumpchain]:
Upon drinking this Essence, you start your own vary own Jumpchain. You also gain the following boons:
•You will start out will 2000 CP in stead of 1000 CP and you can buy anything in Jumpchain at a discount.
•Things that cost 100 or less CP are not free and are not discounted. Anything that is offered for free cost 100 CP, which is discounted to 50 CP.
•Getting an origin will not further discount any perks or items that relate to it.
•You can take any drawbacks up to +2000 CP from any jumps to get more CP, and these drawbacks will disappear after 10 years.
•After ten years you may move on to the to another Jump that exist in Jumpchain.
•You will not have a benefactor, and the chain will be set to atomic. This will mean that the next world you can go to is random.
[Essence of Overwhelming Infinite Cosmic Might]:
By consuming this essence, you gain
The following boons:
•You have an infinite amount of Choice Points to use on a Jumpchain or CYOA document you are going through.
•Whenever used in conjunction with a CYOA or Jumpchain, all possible Resources Choices and Possibilities are rendered infinite.
•Any of your powers, skills, and abilities can never be drained, reduced, or otherwise limited in any form or fashion unless you will it so.
•Any drawbacks that are a result of your choices in a CYOA, Jumpchain or required complications may be nullified at will.
[Essence of the Home]:
By consuming this essence, you gain
The following boons:
•A personal home that exists outside of reality and beyond the reach of most entities. This home is practically impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property.
•The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly. As your needs change and grow the home will expand with new facilities as needed.
•The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function. In addition it has functionally infinite supplies of whatever mundane food and drink you could desire.
•While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.
•You may optionally have the home create servants to tend to it while you are gone, you also may give the home sapience to manage things. The home is utterly and unwaveringly devoted to you. It cannot be influenced to change its mind otherwise.
•This home has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal for you to travel through.
•Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.
{A/N: This will merge with the Cosmic Warehouse.}
[Essence of the Vault]:
By consuming this essence, you gain
The following boons:
•You've gained access to an extra-dimensional storage space! It's very, very large. Not matter how long you wander around, you never seem to find a wall.
•Items and living creatures stored here enter a sort of stasis. Anyone on the brink of death will remain on the brink of death, but won't die, fresh food will stay fresh, etc; Wine, fortunately, seems to ignore this rule for whatever reason, so feel free to leave a bottle and come back for it after a couple hundred years.
•You can retrieve items with the merest thought. Where/how they appear depends on their type. Armor will appear over your body, weapons will appear in your hand, etc; All items appear in a burst of harmless golden sparks.
•You can also launch weapons from the vault. The speed they're fired at is variable, but no faster than super-sonic. You can control their trajectory with your thoughts.
•Items will reappear in the vault in their original condition after they collide with something or when you wish it so.
[Essence of the Adventurer]:
By consuming this essence, you gain
The following boons:
•A sound mind in a sound body, ready and fit for adventure, maintained undiminished even into old age, although your lifespan will only be mildly enhanced, barring further boons from elsewhere.
•A free, one-time cosmetic body resculpt to your ideal or desired appearance. For some reason adventurers are often good-looking
•Immunity to all diseases, immunity to minor health problems, and the ability to consume anything that isn't actually poisonous or indigestible by your metabolism without any problems.
•Infinite willpower to keep going through any amount of hardship. Even bloody and broken, you will not stop.
•A perfect memory with infinite storage and data recovery.
•You will be able to maintain your mental focus and think clearly even despite potential stressors such as being forced to fight for your life, or being responsible for saving the world. This will also help you quickly learn and adapt to your new life, allowing you to master new skills, abilities, customs, etc., as easily as a very young child would pick up language skills.
•Enhanced learning and development, the ability to go from entirely untrained to having completely maxed out your potential or skill in a much shorter period of time than normal. This applies to anything that you already have the capacity to do or learn that can possibly be advanced by training.
•Advancement never slows down until or unless you hit a softcap.
•Skills, stats, and abilities never degrade due to lack of training or the passage of time.
[Essence of the Smartphone]:
By consuming this essence, you gain
The following boons:
•Your abilities will all be enhanced to above-average degrees, and your potential will basically be limitless in whatever magic and abilities this world has. But you will be gifted with an abnormal amount of common sense, finding ingenious ways to use simple abilities. Such as defeating legendary beasts with infinite slip spells.
•This will subvert many tropes. Nobles/royals will actually be grateful and repay you for great deeds (saving them, curing their blind wife, uncovering a plot against the king etc) women won't be opposed to sharing you at least one will encourage the others into it.
You decided to pick the essences that would help you grow the most. Plus if you were being sent into a new world you wanted to have some control over where and when you would show up. With s cackle the Figure says, “So you hoped to cheat the system? Well no matter you now have a choice, take the essences you have and begin your chain with a disadvantage for trying to cheat, or take my experimental essence and gain a boon. The experimental essence is as follows:
[Essence of Assimilation]:
By consuming this essence, you gain
The following boons:
•You as a one-time effect, are fused with a characters from a fictional universes/settings/works. The character chosen is chosen by the maker upon consumption. You become that character, you gain all the powers, abilities, knowledge, skills, memories, techniques, talents, races, natures, affinities, blessings, instincts, experience, special traits, potential, physical prowess (strength, speed, stamina, durability, etc.), intelligence, wisdom, charisma, luck, lifespan, life force, energies (ki, mana, etc.), confidence, willpower, and so on of your fragments.
•You do not suffer any incompatibility from the above, and can easily distinguish between your potentially many sets of memories.
•The consciousness/personalities of the character seamlessly meld with your own, selectively and to whatever degree the maker desires (by default, they get integrated into your own with yours being dominant, but it can be anything from complete merge to your own being the sole one with no influence from your fragments).
•Their emotional attachments/connections get added to your own (which you may selectively refuse), so if they are in love with someone or see someone as a friend, you are/do too.
•Even if you don't mix your personality/consciousness with those of your fragments, you may selectively incorporate any desires/goals/drives/objectives they have into your own.
•Your appearances is altered to gain aspects of there’s (animal ears, hair color, etc.), mix it however you like with theirs, or even fully take the appearance of one of them as your own. In any case, the end result is up to you.
•You are then sent to a random world of the makers choice.
The figure continues, “If you take this you will be sent to your first world in your chain with only 1000 CP and you must take the drop in opinion. If you service ten years, you may change one thing about one of the essence you have chosen. So do we have a deal?”
As Damian Stands there thinking he asks, what is the penalty? The figure replies with, “You will start your chain with no CP and be forced to take the drop-in option. Then the time in that world will be 20 years instead of 10 and only if you live will you gain your essences for your next Jump. You may still take drawbacks to gain points though.” With a defeated breath Damian agrees and takes the Extra Essence. With all of the essences drunk, he begins to feel woozy and blacks out.
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To be continued…..