
Intro
Hiii. Here's some info you might need to know before getting started on this book.
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Common info
•Power Awakening:
In this world, every child develops a unique supernatural ability on their thirteenth birthday to be exact. No two powers are the same, and each comes with a downside or consequence that affects how it can be used.
Note: If a person's power doesn't awaken on their thirteenth birthday, the chances of eves awakening is about 0.5% or less.
•Companions:
Everyone is bonded to a visible, floating creature companion (Think of the Kwami's from miraculous tales of ladybug and cat noir. They are pretty much like that, except it's SKZOO).
These creatures reflect their human’s personality, cannot speak, but are very expressive. They’re loyal, chaotic, and tied to their person for life.
Note: Companions are loyal and are bound to their owners. They are allowed to move around freely at a moderate distance. Being far apart from their owner will cause their bond to become unstable. The bond being unstable for too long, the bond breaks and the companion dies.
•Anomalies:
Dangerous, often unstable creatures or entities—sometimes born naturally, sometimes created by agencies. They’re a threat to both society and powered individuals and are usually dealt with by trained agents.
•Agencies:
The world is monitored and protected by multiple agencies. Some are good and protect powered individuals and civilians from these anomalies, while others are corrupt and exploit powers for profit or control.
Powered individuals often work in teams, sometimes formed by agencies. These teams are close-knit and rely on strategy and cooperation to handle threats, especially when anomalies appear.
POWERS
•Bang Chan
-Commanding Presence: Chan can exude an aura that compels others to listen and follow his commands, boosting his leadership in battle and negotiations. His presence can make others feel more confident and motivated.
-Energy Amplification: Chan can enhance the strength, speed, or abilities of those around him by channeling energy into them. He can amplify both his allies' physical capabilities and their magical powers, making him a great support in combat situations.
Downside:
Energy Amplification drains Chan’s own energy reserves rapidly. If he uses this ability too much, it leaves him physically weakened and unable to fight or support his team for several hours afterward. He needs time to recover, especially after boosting multiple people at once.
Companion: Wolf Chan
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•Lee Minho
Blinding Barrage: Minho can launch tiny white orbs of light that explode upon impact into whatever he programmes it to. The effects of these explosions vary: they can either cause a harmful burst of energy to blind or hurt enemies, or a playful explosion of dust or glitter, which is used for teasing his friends, especially Seungmin.
Downside:
After prolonged use, Minho experiences physical fatigue and stiffness in his limbs, slowing him down significantly and leaving him vulnerable. His reflexes dull, and he needs rest before he can launch more orbs effectively.
Companion: Leebit
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•Seo Changbin
Hyper Strength: Changbin possesses immense physical strength that allows him to perform feats like lifting heavy objects or breaking through barriers effortlessly.
Berserker Rage: When Changbin is pushed to his limits emotionally, he enters a berserker state where his strength and aggression increase exponentially. In this state, he becomes a force of sheer destruction, though it’s harder for him to control his actions.
Downside:
If he overuses his Berserker Rage, Changbin loses all sense of reason and recognition, lashing out indiscriminately—even at his own friends. In this state, he’s nearly impossible to stop and must be brought down carefully by someone he deeply trusts or allowed to burn out naturally. Afterward, he’s left drained and guilt-ridden.
Companion: Dwaekki
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•Hwang Hyunjin
Emotional Aura: Hyunjin can project an aura that influences the emotions of those around him. His aura can calm anger, inspire courage, or instill fear, depending on his mood. He can also manipulate the intensity of the emotions to fit the situation.
Downside:
Overuse causes Hyunjin to absorb too much of others’ emotions, overwhelming him and leading to emotional instability. It becomes hard for him to distinguish between his own feelings and those he’s influencing, making him fragile and prone to emotional burnout.
Companion: Jiniret
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•Han Jisung
Harmonic Vibration: Jisung can produce vibrations that affect his surroundings. These vibrations can create shockwaves that disorient enemies, or he can fine-tune them to manipulate the frequency of objects or materials, causing them to resonate in ways that make them more vulnerable or cause them to break down. It can also affect people’s emotions by resonating with their own vibrations.
Downside:
Prolonged use causes his body to vibrate uncontrollably, resulting in physical exhaustion and muscle pain. Severe overuse can cause temporary paralysis or loss of fine motor skills, forcing him to rest before regaining control.
Companion: Quokka
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•Lee Felix
Regeneration and Resurrection Pulse: Felix has the ability to heal himself and others at a rapid rate. His pulse has the ability to bring the dead back to life, but he can only make use of this ability twice in his life, though he has already used this power in the past to save his mother when she was sick, leaving him with only one remaining use. He is also able to accelerate healing, making him a crucial support in battle.
Downside:
Using his healing powers too much drains Felix significantly. The more he heals, the weaker and more vulnerable he becomes. His resurrection ability comes at an enormous cost—he only has one use left, and using it again may risk his own life.
Companion: Bbokari
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•Kim Seungmin
Shadow Play: Seungmin can manipulate shadows, using them to conceal himself, bind enemies, or create illusions. The shadows can form into solid objects, like weapons or barriers, or simply obscure vision for tactical advantages.
Strategic Manipulation: While not as combat-focused, Seungmin uses his powers for tactical advantages, creating strategies for his friends by manipulating the battlefield with shadows, making him the mastermind behind the scenes.
Downside:
Shadow manipulation is extremely mentally taxing. The more complex or sustained the use, the more likely Seungmin is to suffer intense headaches, disorientation, or lose control of the shadows entirely. This can leave him defenseless or cause the shadows to act unpredictably.
Companion: Puppym
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•Yang Jeongin
Psychokinetic Push: I.N has the ability to generate forceful waves of telekinetic energy. He can push or pull objects and enemies with his mind. His power gives him control over the environment, making him a threat in combat, as he can either knock opponents away or send objects crashing into them.
Downside:
Overuse leads to severe mental fatigue—headaches, blurred vision, and even temporary inability to use his powers. In extreme cases, his pushes may misfire or backfire, potentially putting his friends in danger.
Companion: FoxI.Ny