
The Magical Syllabus - A List of Class Possibilities
By Harry Potter
Now that you're dreaming up your curriculum, let's get down to brass broomsticks: the actual classes. Some courses are so essential, you wouldn't have a proper school without them. Others might be completely unique to your vision—classes that no one else teaches, but should.
In this chapter, I've put together a list to help you imagine what your students might learn. Use it as a starting point, not a limit. After all, part of the fun of building a wizarding school is inventing new ways to learn magic.
The No-Brainers (These are your core magical subjects—nearly every school includes them.)
Herbology – Magical plants, their properties, dangers, and uses.
Potions – Brewing with precision and purpose, from healing to hexing.
Charms – Everyday magic, object enchantment, utility spells.
Transfiguration – Shapeshifting objects and living things (safely, if possible).
Defense Against the Dark Arts – Combating curses, creatures, and dark intent.
Astronomy – Magical star charts, celestial influences, moon-based magic.
Magical Creatures – Study and care of beasts, beings, and hybrids.
Unique and Specialty Classes (These can give your school a distinctive edge.)
Time Magic – Understanding temporal flow, time charms, and the ethics of tampering with history.
Scribe – Magical calligraphy, scroll-making, enchanted inkwork, and spell-binding texts.
Kitchen Wizardry – Enchanted cooking, potion-infused recipes, and charms woven into meals.
Lifeways – A class on magical living: traditions, self-care, wizarding etiquette, and cultural spells.
Spellcrafting – How to invent, test, and refine original spells.
Elemental Studies – Specialization in earth, air, fire, and water magic.
Wandlore – The study of wands, magical cores, and wandcrafting.
Alchemy – Transformation of matter and deep magical theory.
Dreamwork – Entering and understanding magical dreams, visions, and subconscious realms.
Mystic Cartography – Magical mapmaking, hidden paths, and place-based spells.
Artifact Studies – Exploration of magical items, their origins, uses, and curses.
Runes, History, and Knowledge-Based Courses
Runes: Classical – Ancient magical symbols, used for enchantments and protective charms.
Runes: Living Script – A modern take on runes that adapt and evolve with intent.
Runes: Elemental – Carving elemental power into form.
History of Magic – Events, people, and legends that shaped the wizarding world.
Language of Magic – Study of old magical languages: Gobbledegook, Ancient Wizarding Latin, etc.
Magical Cultures & Customs – Traditions across the magical world.
Philosophy of Magic – Ethics, theory, and the meaning behind the magic.
Skill-Building and Lifestyle Electives
Dueling & Tactics – Defensive and competitive spell combat.
Magical Art & Illusion – Painting with living pigments, sculpture that sings.
Enchanted Engineering – Magical machines, mechanisms, and inventions.
Magical Music – Songs, chants, and harmonies with real effects.
Healing Arts – Potions, charms, and herb-based healing techniques.
Teleportation Theory – Apparition, Portkeys, and spatial manipulation.
This is far from an exhaustive list—and that's the point. Magic is as broad and wild as the people who wield it. Your school could be known for bold new subjects, or for reimagining old ones in exciting ways.