Playerstale: The Second Attempt

Undertale (Video Game)
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Playerstale: The Second Attempt
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A note and some information about HUBs.

Note, I no longer have a PC for about two to three weeks, thus I am writing on phone. Meaning no chapter updates for stories I care for such as this one. On the other hand I am seriously bored. Thus I am likely going to start working on one of my other stories. So here is something.
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The Structure of a PlayersTale universe HUBs.

HUBs are built to be grand and amazing. As Playe de s can embue intent into their creations, attacks, and objects, the atmosphere around the features of HUBs can be radically different than one snother. Some may give off feelings of despair and hopelessness while others could be filled with triumph and hope.

Each area can be radically different even when Players don't stick to themes, and HUBs can greatly differ in size depending on the intent of the Creators. While some of the zones are replicated from the first HUB for historical appearance, others are mostly original.

HUBs while said to be underground isn't technically true. The thing about the HUB universes are that they are directly linked to the deepest part of the Void and the surface of the Anti Void. The sky is typically vantablack as the void is above them and the antivoid is below them. In a HUB with no shape the entire place would be a flat plane of white with the Void directly above them, technically meaning they are on the roof of the Anti Void. This view is replicated across the hubs because they are dimensionally stacked on one another.

I suppose it is possible to fall into the Void and fall into a HUB bypassing the dimensional travel restrictions on the HUB.

The Universes sometimes require the use of Player abilities to remain stable or recover from self destruction as Players can Recover and Troubleshoot universes to fix them. While the Universes aren't technically intelligent, occasionally they will project to the HUB universes and the HUB Universes internal repair buffer will dispatch a Player to fix the issue. Funfact- Players normally have to travel to universes effected by the collapsing pieces of Echotale colliding with the other universes. Something that Error was supposed to prevent, but too small for Error to actually notice. Occasionally Players will be called to fix universes currently being destroyed by Error. This is one of the reasons universes destroyed by Error might randomly come back.

Back to HUBs. A origin HUB will normally form as long as there is an AU devoid of entities. Basically a blank paper. Since this represents Potential. These are typically small and will most of the time be destroyed by Error to make space. But if one is left alone for long enough? A HUB will start to form. One thing to notice are the universes around the HUB origin verse. As they will effect the personally of the Players there. A Kill or Be Killed universe will raise the Player aggression, A Happy verse will lower the aggression, A Depression verse will raise the aggression.

Why is this? Well when a Player arrives they feel the aura of those nearby universes and because of the Players power they will normally cause a violent response instead of a flight response. Typically they return to normal after a few days of arriving. As the HUBs grow smaller the effect of nearby universes lessen.

 

In the event of potential Multiverse self destruction the HUBverse will absorb all the destroyed Universes and outcodes, and recreate them in sub dimensional pockets below the the HUBs. Effectively reviving the universes but isolating them in the process unless Players act like a bridge bringing entities to the other subpockets. A interesting thing to note is that the effects of coding are overwritten by the HUBverse meaning a relative Freewill is gained by the universes residents.
The above is unlikely to actually happen, as no multiverse would let itself collapse. But if it did happen it could result in the above.

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